64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
// ReSharper disable All
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namespace CS8 {
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class Program {
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// This is a "switch expression"
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static int CalcResult(int input) => input switch
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{
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1 => 2,
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2 => 3,
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_ => throw new ArgumentException("Rien ne va plus")
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};
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// Property Pattern:
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bool IsJune(DateTime dt) => dt is { Month: 6 };
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public class Address {
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public string? City { get; set; }
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public string? Country { get; set; }
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}
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public class Customer {
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// ...
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public Address? Address { get; set; }
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}
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static void Main(string[] args) {
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// This is a tuple, supported since C# 7
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(string, string) personInfo = ("Oli", "Sturm");
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var (firstName, lastName) = personInfo;
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// firstName ist jetzt "Oli" und lastName ist "Sturm"
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// Positional pattern (using a tuple - hence "tuple pattern" in
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// this particular case)
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// Important: this works with any deconstructable type! Example
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// for a class with a deconstructor included in CS9 sample.
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if (personInfo is ("Oli", var olisLastName))
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Console.WriteLine($"Found Oli, his last name is {olisLastName}.");
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// Nested property patterns:
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var customer = new Customer { Address = new Address { City = "Castle Douglas", Country = "UK" } };
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if (customer is { Address: { City: "Castle Douglas" } }) {
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Console.WriteLine("This customer lives around the corner");
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}
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// Prize question: what is the point of this?
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if (customer.Address is { } a) {
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// Work with a -- it is not null and matches the (empty, but
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// extensible) property pattern.
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// a is a copy of the object reference, which may be useful in multi-
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// threading scenarios.
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// Some people really like this pattern, but in most cases
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// if (customer.Address is not null) { ... } is just a good.
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// (And btw, "is not null" is not really faster than "!= null" -- but
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// it could be, and it expresses intention more explicitly.
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// Perhaps best answer: it's like a "with" statement, allowing
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// short access to the property path now. And note: a is not
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// an empty object here, it's the same type as the source
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// at customer.Address.
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Console.WriteLine($"Address.City is {a.City}");
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}
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}
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}
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} |