ADR-0019 §9 sweep (3/3): ui.rs prose strings (caught in manual sanity)
Surprise gap from the post-sweep sanity check — `ui.rs` had a substantial set of TUI-rendered strings that the previous two sweep passes didn't cover. Caught by grepping for capitalised literals in `ui.rs` after running the binary smoke check. ## Migrated - **modal.*** — load picker title / empty state / path prompt; rebuild confirm title / "Continue?" prompt. (modal.path_entry's title comes from `save.*` since it's the save / save-as dialog.) - **save.*** — `save` no-op hint, modal titles for Save / Save as, modal prompt body. - **status.*** — status bar `Project:` label and the `(no project)` placeholder. - **panel.*** — `Tables` panel title, `(none yet)` placeholder for empty tables, `(no active hint)` placeholder for the hint panel. - **shortcut.*** — the bottom-bar keyboard hint labels (submit, confirm, cancel, yes, no, load, select, browse_path, back_to_list, switch, advanced_once, cancel_one_shot, quit). Each is a translatable label paired with a key name (Enter / Esc / Ctrl-C / etc.) at the call site. Keystroke names are deliberately left as literals — translating them would mean retraining users away from what their keyboard says. The `push_shortcut` closure's parameter type changed from `&'static str` to `&str` so it accepts the catalog-returned String. ## Deliberately left - **Echo prefix tags**: `[simple] `, `[advanced] `, `[system] `, `[error] `. Their column widths are hardcoded into the wrap-width calculation in `render_output_panel`; translating them would silently break alignment. Worth a follow-up pass if a future locale needs different prefixes (would need `mode.label()` and the echo-tag widths to live behind a single locale-aware function). - **Mode labels**: `SIMPLE` / `ADVANCED` / `Advanced:` rendered in the input panel border. Same alignment reasoning as the echo tags — also they're keywords (the user types `mode simple` to switch), so translating the display label without translating the command word would be confusing. Left as is. - **Visual decoration**: `[Y]`, `[N]`, `[TEMP] `, `>` cursor markers, `█` cursor block, `↑↓` arrow glyph, `›` selection marker. Universal symbols / labels rather than translatable prose. ## Catalog totals The catalog now has ~170 entries across 16 categories. `tests/engine_vocabulary_audit` passes — no engine vocabulary leaks anywhere user-reachable. ## Tally 610 tests passing (no change — pure refactor with identical-output catalog substitutions). Clippy clean with nursery lints. Release builds at 7.8 MB. ADR-0019 §9 is now genuinely complete.
This commit is contained in:
+8
-6
@@ -1130,15 +1130,17 @@ impl App {
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/// the named project is already persistent (ADR-0015 §11).
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fn handle_save_command(&mut self, force_save_as: bool) -> Vec<Action> {
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if !force_save_as && !self.project_is_temp {
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self.note_system(
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"already auto-saved; use `save as` to copy to a different location",
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);
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self.note_system(crate::t!("save.already_saved"));
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return Vec::new();
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}
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let title = if force_save_as { "Save as" } else { "Save" };
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let title = if force_save_as {
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crate::t!("save.title_as")
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} else {
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crate::t!("save.title_save")
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};
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self.modal = Some(Modal::PathEntry(PathEntryModal {
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title: title.to_string(),
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prompt: "Name (under data dir/projects) or absolute path:".to_string(),
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title,
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prompt: crate::t!("save.path_prompt"),
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input: String::new(),
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cursor: 0,
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purpose: PathEntryPurpose::SaveAs,
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@@ -148,10 +148,40 @@ pub const KEYS_AND_PLACEHOLDERS: &[(&str, &[&str])] = &[
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// ---- Modal labels ----
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("modal.generic_cancelled", &["title"]),
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("modal.load_cancelled", &[]),
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("modal.load_picker_empty", &[]),
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("modal.load_picker_nothing", &[]),
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("modal.load_picker_path_prompt", &[]),
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("modal.load_picker_title", &[]),
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("modal.path_entry_empty_name", &[]),
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("modal.path_entry_empty_path", &[]),
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("modal.rebuild_cancelled", &[]),
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("modal.rebuild_confirm_prompt", &[]),
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("modal.rebuild_confirm_title", &[]),
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// ---- Status bar + panels ----
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("panel.hint_empty", &[]),
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("panel.tables_empty", &[]),
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("panel.tables_title", &[]),
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("status.no_project", &[]),
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("status.project_label", &[]),
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// ---- Save / save-as surfaces ----
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("save.already_saved", &[]),
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("save.path_prompt", &[]),
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("save.title_as", &[]),
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("save.title_save", &[]),
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// ---- Shortcut hint labels ----
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("shortcut.advanced_once", &[]),
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("shortcut.back_to_list", &[]),
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("shortcut.browse_path", &[]),
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("shortcut.cancel", &[]),
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("shortcut.cancel_one_shot", &[]),
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("shortcut.confirm", &[]),
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("shortcut.load", &[]),
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("shortcut.no", &[]),
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("shortcut.quit", &[]),
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("shortcut.select", &[]),
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("shortcut.submit", &[]),
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("shortcut.switch", &[]),
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("shortcut.yes", &[]),
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// ---- mode / messages banners ----
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("messages.set_short", &[]),
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("messages.set_verbose", &[]),
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@@ -309,6 +309,48 @@ modal:
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path_entry_empty_name: "path entry: empty name"
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path_entry_empty_path: "path entry: empty path"
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load_picker_nothing: "nothing to load"
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# Modal titles + body prose rendered by ui.rs.
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load_picker_title: "Load project"
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load_picker_empty: "(no projects in data directory)"
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load_picker_path_prompt: "Path to project directory:"
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rebuild_confirm_title: "Rebuild project"
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rebuild_confirm_prompt: "Continue?"
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# ---- Save / save-as command surfaces ---------------------------------
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save:
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# `save` on a named project is a no-op with a friendly hint.
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already_saved: "already auto-saved; use `save as` to copy to a different location"
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# Modal titles for `save` (on a temp) vs `save as`.
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title_as: "Save as"
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title_save: "Save"
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# Prompt body for the path-entry modal opened by save / save as.
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path_prompt: "Name (under data dir/projects) or absolute path:"
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# ---- Status bar (project label) and panels ---------------------------
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status:
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no_project: "(no project)"
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project_label: "Project: "
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panel:
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tables_title: "Tables"
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tables_empty: "(none yet)"
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hint_empty: "(no active hint)"
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# ---- Shortcut hints (paired with key names in the bottom bar) -------
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shortcut:
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submit: "submit"
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confirm: "confirm"
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cancel: "cancel"
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yes: "yes"
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no: "no"
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load: "load"
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select: "select"
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browse_path: "browse path"
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back_to_list: "back to list"
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switch: "switch"
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advanced_once: "advanced once"
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cancel_one_shot: "cancel one-shot"
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quit: "quit"
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# ---- mode / messages banners (app-level commands) -------------------
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mode:
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@@ -120,9 +120,12 @@ fn render_path_entry(
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text_lines.push(Line::from(""));
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text_lines.push(Line::from(vec![
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Span::styled("Enter", Style::default().add_modifier(Modifier::BOLD)),
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Span::raw(" confirm "),
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Span::raw(format!(" {} ", crate::t!("shortcut.confirm"))),
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Span::styled("Esc", Style::default().fg(theme.muted)),
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Span::styled(" cancel", Style::default().fg(theme.muted)),
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Span::styled(
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format!(" {}", crate::t!("shortcut.cancel")),
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Style::default().fg(theme.muted),
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),
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]));
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let paragraph = Paragraph::new(text_lines)
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@@ -157,7 +160,10 @@ fn render_load_picker(
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.fg))
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.title(Line::from(vec![Span::styled(" Load project ", title_style)]))
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.title(Line::from(vec![Span::styled(
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format!(" {} ", crate::t!("modal.load_picker_title")),
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title_style,
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)]))
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.style(Style::default().bg(theme.bg).fg(theme.fg));
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let mut text_lines: Vec<Line<'_>> = Vec::new();
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@@ -166,7 +172,7 @@ fn render_load_picker(
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match &m.sub_mode {
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LoadPickerSubMode::List => {
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if m.entries.is_empty() {
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text_lines.push(Line::from("(no projects in data directory)"));
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text_lines.push(Line::from(crate::t!("modal.load_picker_empty")));
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} else {
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for (i, entry) in m.entries.iter().enumerate() {
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let marker = if i == m.selected { "›" } else { " " };
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@@ -189,17 +195,20 @@ fn render_load_picker(
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text_lines.push(Line::from(""));
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text_lines.push(Line::from(vec![
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Span::styled("↑↓", Style::default().add_modifier(Modifier::BOLD)),
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Span::raw(" select "),
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Span::raw(format!(" {} ", crate::t!("shortcut.select"))),
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Span::styled("Enter", Style::default().add_modifier(Modifier::BOLD)),
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Span::raw(" load "),
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Span::raw(format!(" {} ", crate::t!("shortcut.load"))),
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Span::styled("b", Style::default().add_modifier(Modifier::BOLD)),
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Span::raw(" browse path "),
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Span::raw(format!(" {} ", crate::t!("shortcut.browse_path"))),
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Span::styled("Esc", Style::default().fg(theme.muted)),
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Span::styled(" cancel", Style::default().fg(theme.muted)),
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Span::styled(
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format!(" {}", crate::t!("shortcut.cancel")),
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Style::default().fg(theme.muted),
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),
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]));
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}
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LoadPickerSubMode::PathEntry { input, cursor } => {
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text_lines.push(Line::from("Path to project directory:"));
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text_lines.push(Line::from(crate::t!("modal.load_picker_path_prompt")));
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text_lines.push(Line::from(""));
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let cursor_marker = "█";
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let display_input = if *cursor == input.len() {
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@@ -215,9 +224,12 @@ fn render_load_picker(
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text_lines.push(Line::from(""));
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text_lines.push(Line::from(vec![
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Span::styled("Enter", Style::default().add_modifier(Modifier::BOLD)),
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Span::raw(" load "),
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Span::raw(format!(" {} ", crate::t!("shortcut.load"))),
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Span::styled("Esc", Style::default().fg(theme.muted)),
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Span::styled(" back to list", Style::default().fg(theme.muted)),
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Span::styled(
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format!(" {}", crate::t!("shortcut.back_to_list")),
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Style::default().fg(theme.muted),
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),
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]));
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}
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}
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@@ -262,7 +274,10 @@ fn render_rebuild_confirm(summary: &str, theme: &Theme, frame: &mut Frame<'_>, a
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.fg))
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.title(Line::from(vec![Span::styled(" Rebuild project ", title_style)]))
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.title(Line::from(vec![Span::styled(
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format!(" {} ", crate::t!("modal.rebuild_confirm_title")),
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title_style,
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)]))
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.style(Style::default().bg(theme.bg).fg(theme.fg));
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let mut text_lines: Vec<Line<'_>> = Vec::new();
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@@ -271,7 +286,7 @@ fn render_rebuild_confirm(summary: &str, theme: &Theme, frame: &mut Frame<'_>, a
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text_lines.push(Line::from(line));
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}
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text_lines.push(Line::from(""));
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text_lines.push(Line::from("Continue?"));
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text_lines.push(Line::from(crate::t!("modal.rebuild_confirm_prompt")));
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text_lines.push(Line::from(""));
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text_lines.push(Line::from(vec![
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Span::styled(
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@@ -280,16 +295,19 @@ fn render_rebuild_confirm(summary: &str, theme: &Theme, frame: &mut Frame<'_>, a
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.fg(theme.fg)
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.add_modifier(Modifier::BOLD),
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),
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Span::raw(" yes "),
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Span::raw(format!(" {} ", crate::t!("shortcut.yes"))),
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Span::styled(
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"[N]",
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Style::default()
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.fg(theme.fg)
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.add_modifier(Modifier::BOLD),
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),
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Span::raw(" no "),
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Span::raw(format!(" {} ", crate::t!("shortcut.no"))),
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Span::styled("Esc", Style::default().fg(theme.muted)),
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Span::styled(" cancel", Style::default().fg(theme.muted)),
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Span::styled(
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format!(" {}", crate::t!("shortcut.cancel")),
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Style::default().fg(theme.muted),
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),
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]));
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let paragraph = Paragraph::new(text_lines)
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@@ -332,8 +350,12 @@ fn render_project_label(app: &App, theme: &Theme, frame: &mut Frame<'_>, area: R
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.add_modifier(Modifier::BOLD);
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let bar_style = Style::default().bg(theme.bg).fg(theme.muted);
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let display = app.project_name.as_deref().unwrap_or("(no project)");
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let mut spans: Vec<Span<'_>> = vec![Span::styled("Project: ", label_style)];
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let no_project = crate::t!("status.no_project");
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let display = app.project_name.as_deref().unwrap_or(no_project.as_str());
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let mut spans: Vec<Span<'_>> = vec![Span::styled(
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crate::t!("status.project_label"),
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label_style,
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)];
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if app.project_is_temp {
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spans.push(Span::styled(
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"[TEMP] ",
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@@ -374,7 +396,7 @@ fn render_items_panel(app: &App, theme: &Theme, frame: &mut Frame<'_>, area: Rec
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.border))
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.title(Span::styled(
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" Tables ",
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format!(" {} ", crate::t!("panel.tables_title")),
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Style::default()
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.fg(theme.fg)
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.add_modifier(Modifier::BOLD),
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@@ -383,7 +405,7 @@ fn render_items_panel(app: &App, theme: &Theme, frame: &mut Frame<'_>, area: Rec
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if app.tables.is_empty() {
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let placeholder = Paragraph::new(Line::from(Span::styled(
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"(none yet)",
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crate::t!("panel.tables_empty"),
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Style::default()
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.fg(theme.muted)
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.add_modifier(Modifier::ITALIC),
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@@ -597,9 +619,10 @@ fn render_hint_panel(app: &App, theme: &Theme, frame: &mut Frame<'_>, area: Rect
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))
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.style(Style::default().bg(theme.bg).fg(theme.fg));
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let body = app.hint.as_deref().unwrap_or("(no active hint)");
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let empty_hint = crate::t!("panel.hint_empty");
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let body = app.hint.as_deref().unwrap_or(empty_hint.as_str());
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let paragraph = Paragraph::new(Line::from(Span::styled(
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body,
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body.to_string(),
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Style::default().fg(theme.muted),
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)))
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.block(block)
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@@ -619,29 +642,34 @@ fn render_status_bar(app: &App, theme: &Theme, frame: &mut Frame<'_>, area: Rect
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let separator = Span::styled(" · ", sep_style);
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let mut spans: Vec<Span<'_>> = Vec::new();
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let push_shortcut = |spans: &mut Vec<Span<'_>>, key: &'static str, label: &'static str| {
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let push_shortcut = |spans: &mut Vec<Span<'_>>, key: &'static str, label: &str| {
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if !spans.is_empty() {
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spans.push(separator.clone());
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}
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spans.push(Span::styled(key, key_style));
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spans.push(Span::raw(" "));
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spans.push(Span::styled(label, label_style));
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spans.push(Span::styled(label.to_string(), label_style));
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};
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push_shortcut(&mut spans, "Enter", "submit");
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let submit = crate::t!("shortcut.submit");
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push_shortcut(&mut spans, "Enter", &submit);
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let switch = crate::t!("shortcut.switch");
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let advanced_once = crate::t!("shortcut.advanced_once");
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let cancel_one_shot = crate::t!("shortcut.cancel_one_shot");
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let quit = crate::t!("shortcut.quit");
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match app.effective_mode() {
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EffectiveMode::Simple => {
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push_shortcut(&mut spans, ":", "advanced once");
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push_shortcut(&mut spans, "mode advanced", "switch");
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push_shortcut(&mut spans, ":", &advanced_once);
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push_shortcut(&mut spans, "mode advanced", &switch);
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}
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EffectiveMode::AdvancedPersistent => {
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push_shortcut(&mut spans, "mode simple", "switch");
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push_shortcut(&mut spans, "mode simple", &switch);
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}
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EffectiveMode::AdvancedOneShot => {
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push_shortcut(&mut spans, "Backspace", "cancel one-shot");
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push_shortcut(&mut spans, "Backspace", &cancel_one_shot);
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}
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}
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push_shortcut(&mut spans, "Ctrl-C", "quit");
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push_shortcut(&mut spans, "Ctrl-C", &quit);
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let paragraph = Paragraph::new(Line::from(spans)).style(bar_style);
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frame.render_widget(paragraph, area);
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Reference in New Issue
Block a user