build: D1 cross-compile via cargo-zigbuild (4 non-macOS targets)

Replace the single-target musl cc with cargo-zigbuild + zig in the flake
devShell — one universal cross cc/linker (incl. rusqlite's bundled SQLite
C) for all four non-macOS D1 targets, added to rust-toolchain.toml:
  x86_64/aarch64-unknown-linux-musl              (static, D2)
  x86_64-pc-windows-gnu, aarch64-pc-windows-gnullvm  (standalone .exe)

Windows links -lsynchronization (std WaitOnAddress), which rust-overlay's
toolchain and zig's mingw don't ship; the symbols are forwarded by
kernel32, so an empty stub libsynchronization.a (ci/winstub/, wired via
.cargo/config.toml for the windows targets only) satisfies the linker.
Verified: all four build; linux static; windows valid PE32+.
This commit is contained in:
claude@clouddev1
2026-06-13 12:14:49 +00:00
parent 18d08642d7
commit 04ebd83f08
5 changed files with 71 additions and 23 deletions
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# `ci/winstub/` — empty Windows import-lib stub
`libsynchronization.a` here is an **empty `ar` archive** (8 bytes: `!<arch>\n`),
referenced by `.cargo/config.toml` via `-L native=ci/winstub` for the Windows
release targets.
## Why
The D1 release matrix cross-compiles Windows binaries from Linux with
`cargo zigbuild` (see `docs/ci/adr/`). Rust's `std` links `-lsynchronization`
for its `WaitOnAddress`-based thread parking. That import library is normally
provided by Rust's `rust-mingw` "self-contained" component — which `rust-overlay`
does not ship — and Zig's bundled mingw doesn't carry it either, so the link
fails with:
```
error: unable to find dynamic system library 'synchronization'
```
The functions it would import (`WaitOnAddress`, `WakeByAddressSingle`,
`WakeByAddressAll`) are **forwarded by `kernel32.dll`**, which is already linked,
so they resolve at link and run time without a real `synchronization` import
library. An **empty** stub is therefore sufficient: it satisfies the `-l`
lookup and contributes no symbols.
## Regenerating
```
zig ar rcs ci/winstub/libsynchronization.a
```